The Unspeakable Oath has a post up about the upcoming Call of Cthulhu 7th Edition. It looks like, unlike 6th Edition, which basically took 5th Edition and relaid it out in a nearly unreadable font, that this will be a major rewrite.
I like a few of the proposed changes. Removing Fast-Talk and adding Charm and Intimidate seems like a good idea. CofC has cried out for the need for an Intimidate skill for a while.
I'm lukewarm on the characteristic changes, though I think the old Characteristic x Multiplier was hardly a difficult thing to get used to.
I really, really don't like the changes to Luck. I personally loathe excess resource management in games. Too wargamey for me most times. If I want players to spend points out of a pool, I might as well go pick up Trail of Cthulhu. This change is a tough sell, and likely would be the first thing I house ruled out.
The changes to the Idea roll sounds like a great idea.
Frankly, there's not enough information about Sanity for me to talk about, but I do like the sound of constantly tagging back to the same indefinite insanity you developed earlier.
Anyway, I'll probably pick up 7th Ed when it comes out...how much I run it depends on what it looks like when Chaosium gets done with it.