Have a dinner party scenario to run for the next session of Masks of Nyarlathotep, so I'm detailing a few NPCs to give it some life.
I'm also putting the finishing details on the current chapter of the Star Wars Saga Edition campaign I've been running (I tend to run this campaign in episodic form, short campaigns of 10-15 sessions, and we're close to wrapping one of them up).
I'm currently writing a pulp one-shot for a convention in February. The game will use d20 Modern, mostly because I know it like the back of my hand, and I'm a big fan of Adamant Entertainment's Thrilling Tales line of pulp adventure stuff (also available for Savage Worlds).
The latter game will likely include as many of the following as I can fit in a four hour session: flying boats, hostile natives, dinosaurs, giant ant swarms, quicksand and other natural hazards, a secret Japanese base (and lots of Japanese baddies) and possibly some mutated half-men, half-animals as a result of super-soldier experiment gone awry. About the only pulp cliche I've omitted is Pulp Nazis.
More on the scenario as I develop it.